(PS4, Xbox One, PC)

January 25, 2019
* demo played on PlayStation 4

Exactly on January 21, 1998, in a year considered a breakthrough for the video game industry, it was launching one of the most revolutionary games in the entire survival horror genre, arguably the most influential game for all that emerged in the survival genre during the 21st century

Under the direction of Hideki Hamiya and production of Shinji Mikami, Resident Evil 2 was released for PlayStation, later gaining versions for PC, Nintendo 64, Dreamcast and GameCube. The game was developed by 50 people in 21 months. At the time, some critics did not like the gameplay’s audio and mechanical system included in the game. However, the excellent story told in this game and all the voice acting, not to mention the considerable impact of the time, won the industry, the journalists and made possible the formation of a legion of fans for the franchise.

Now in January 2019, more precisely on January 25, Resident Evil 2 seems to be ready to revolutionize again and establish a new milestone in the history of the industry.


A Gold Remake

We are dealing here with one of the best reimaginations possible for a video game. Resident Evil 2 brings again Leon S. Kennedy and Claire Redfield in the face of the zombie apocalypse. You may even know the story, but you will certainly be surprised by the reimagined gameplay of RE Engine.

The mechanics of gameplay were totally changed, with the third-person camera gaining prominence, with no further confusion at the time of camera control. The movement of the characters also received a considerable update, with the graphics of the current generation. But the best surprises were on account of the zombies and the difficulty.

If in the previous game the graphics were criticized, it is impossible to make any negative criticism for the graphics of the modern Resident Evil 2. The animation of the zombies and their interaction with the real-time events provoked by the player sound impeccable, with the detailing of the fainting of the fragile creatures after shots being fired by the players. Animations seem to have infinitely different schedules.



Something that was fortunately saved from the previous game was its difficulty, elevated to the standard of the current generation’s games. When playing ‘1-Shot Demo’, the game appears to be less difficult than the original version. However, the limitations of weaponry and especially of energy are present and will offer unprecedented challenges, both for veterans and novices of the game.



Think of an excellent and historic game in the video game industry, but what could it possibly do to be even better if you refined your little details? Now, think about an improved version of this same game, being released 21 years later. Do not need to think, because it is reality. Resident Evil 2 has returned, it is between us, and will make history again in the video game industry, apparently.

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